Why rental, ownership, and upgrades are different
Official transport help separates getting a ride from owning one. The free rental advice applies when you do not have an active vehicle; it is not a promise that a Parking Terminal supplies unlimited replacement owned cars. Start by deciding whether you need temporary transport, a vehicle stored with your property, or a modification to something you already own. Each question has different prerequisites.
Kefir's ownership help connects purchase to a plot with a house or garage and describes storing the vehicle key in your key locker. Its module instructions identify the hood, trunk, or underbody as installation locations, depending on the modification. The help does not supply this page with a verified cheapest-car table, complete compatibility matrix, or a single upgrade order that applies to every vehicle.
Step 1: get transport without confusing it with property
If you have no active vehicle, check the nearest Parking Terminal for the documented rental option. Read the current prompt before confirming. If it is unavailable, record the message and whether another vehicle is still considered active. Do not assume that an inaccessible rental means you must immediately buy land or that repeatedly pressing the interaction will create a different ownership state.
For an owned vehicle, first check your property's eligibility and the purchase requirement the game actually displays. Use the house guide for land progression rather than applying an old cash target to every plot. Identify where the key belongs before relying on the car for a valuable trip. We have not verified vehicle recovery, replacement, insurance, or a transfer guarantee for cars between different servers.
Step 2: match a module to its installation point
Inspect the module's description and the car's available installation interaction. Compare the required location with the item you intend to use; do not treat every object named module as interchangeable. Make one understandable change, then check the resulting state before considering another. This is our conservative installation checklist, not a claim that every modification is reversible or that a removed part is always returned intact.
The October 16 Base Management announcement describes a lift at your base for changing vehicle modules and also mentions city repair shops. That gives useful context for the workshop question without turning the Cargo Workbench into a vehicle-upgrade station. Read the actual station and module requirements. We do not invent lift prices, repair fees, installation shortcuts, or exact performance gains for parts that have not been tested here.
If a module will not install or cargo will not load
Separate a missing station, incompatible part, unavailable slot, and failed interaction. Save the car name and module description together with the prompt. Those observations are more actionable than saying all car upgrades are broken. Do not dismantle unrelated equipment to diagnose an unknown requirement; consult current help or support before making another change that could cost a vehicle or a valuable part.
For shipments, check the vehicle restriction before blaming your inventory or workstation. The November 4 patch explicitly stopped the Buletti from transporting shipments. It does not establish that every other vehicle carries every cargo item, or give a universal trunk capacity. The cargo guide covers processing and unlock questions; the keys guide handles named keys. Keep those systems separate when preparing transport for a job, and recheck current announcements before relying on an older vehicle build.



