Why these similar names cause confusion
Official: Base Management describes storing and processing cargo at your base, while the unlock help describes a Shipments tab for obtaining access to goods. A physical shipment and an unlock menu are not interchangeable instructions. We have not tested the current Cargo Workbench interface or reproduced its processing sequence. Knowing that base workbenches exist does not verify every cargo recipe or its required modules.
Secondary community data, search-index snippets checked November 9, 2026: Wikily lists a Cargo Workbench in its Shipments tree; MetaForge describes a Cargo Sheet that fills through deliveries to the Smuggler and becomes sellable when full. These are community item-data leads, not an official tutorial or a completed test by this site. We do not quote their prices, processing timers, filling thresholds or claimed profits as current verified values.
Step by step: separate unlock, processing and delivery
Use the official unlock entry point first: Kefir says to press H or use the side menu to open Shipments in the desert, Lenny’s Motel or Looty Bay. It also says some goods depend on settlement level or accumulated jail time. Inspect the particular item’s visible requirement rather than assuming every workbench becomes available automatically after renting land. We have no universal cargo unlock order to prescribe.
For processing, check the cargo and workstation descriptions in your current game before buying equipment or moving an expensive load. The official base overview says furniture and workbenches are placed as inventory items and can use upgrade modules. That does not tell us which module a specific Cargo Workbench currently needs. Read the actual input, output and duration shown; do not infer a recipe from a similarly named item.
For a Cargo Sheet, treat the community delivery description as something to verify on the item itself. Compare its name and visible progress before and after a qualifying delivery if you choose to test it. This is an editorial verification method, not a guaranteed fill rule. A filled collectible, the physical cargo being transported and the workbench used for processing are three separate things to identify.
If a cargo action or car upgrade fails
Check the exact prompt and vehicle before assuming the workbench is broken. Official: the November 4 patch says the Buletti can no longer transport shipments. That is a specific vehicle restriction, not evidence that every vehicle can carry every load. For vehicle upgrades, Kefir’s separate car help describes installing modules at the relevant vehicle attachment point. It does not say a Cargo Workbench performs those installations.
If an expected unlock or delivery does not behave as described, record the item, its state, the workstation, the vehicle if relevant and the current prompt. Compare the build date with the source rather than repeatedly buying parts. No current source reviewed here establishes a guaranteed profit for opening instead of selling every cargo type. A larger potential output alone is not a measured return for the time and risk involved.
If you still need a reliable route
Use official support for a reproducible failure and current item descriptions for spending decisions. As of November 9, 2026, we could not verify a complete official Cargo Sheet walkthrough or exact Cargo Workbench requirement table. Players searching for cargo often mean transport, processing or the unlock tree; choose that branch first. The related money and base pages cover prerequisites without pretending this evidence gap is a tested cargo tutorial.